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Game Level Design in Mobile Gaming Industry: Fuzzy Pythagorean Similarity Approach
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A. T. Tekin, "Game Level Design in Mobile Gaming Industry: Fuzzy Pythagorean Similarity Approach," 4th International Conference on Intelligent and Fuzzy Systems (INFUS) , vol.505, Bornova, Turkey, pp.676-683, 2022

Tekin, A. T. 2022. Game Level Design in Mobile Gaming Industry: Fuzzy Pythagorean Similarity Approach. 4th International Conference on Intelligent and Fuzzy Systems (INFUS) , (Bornova, Turkey), 676-683.

Tekin, A. T., (2022). Game Level Design in Mobile Gaming Industry: Fuzzy Pythagorean Similarity Approach . 4th International Conference on Intelligent and Fuzzy Systems (INFUS) (pp.676-683). Bornova, Turkey

Tekin, Ahmet. "Game Level Design in Mobile Gaming Industry: Fuzzy Pythagorean Similarity Approach," 4th International Conference on Intelligent and Fuzzy Systems (INFUS), Bornova, Turkey, 2022

Tekin, Ahmet T. . "Game Level Design in Mobile Gaming Industry: Fuzzy Pythagorean Similarity Approach." 4th International Conference on Intelligent and Fuzzy Systems (INFUS) , Bornova, Turkey, pp.676-683, 2022

Tekin, A. T. (2022) . "Game Level Design in Mobile Gaming Industry: Fuzzy Pythagorean Similarity Approach." 4th International Conference on Intelligent and Fuzzy Systems (INFUS) , Bornova, Turkey, pp.676-683.

@conferencepaper{conferencepaper, author={Ahmet Tezcan Tekin}, title={Game Level Design in Mobile Gaming Industry: Fuzzy Pythagorean Similarity Approach}, congress name={4th International Conference on Intelligent and Fuzzy Systems (INFUS)}, city={Bornova}, country={Turkey}, year={2022}, pages={676-683} }