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61st Yearbook of the Literacy Research Association
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C. K. KINZER Et Al. , "Examining the effects of text and images on story comprehension: An eye-tracking study of reading in a video game and comic book (Section III: Researching How and Why We Use Technologies in Literacy Practices)," In 61st Yearbook of the Literacy Research Association , Oak Creek, Wisconsin: Literacy Research Association, Inc., 2012, pp.259-275.

KINZER, C. K. Et Al. Examining the effects of text and images on story comprehension: An eye-tracking study of reading in a video game and comic book (Section III: Researching How and Why We Use Technologies in Literacy Practices). 2012. In 61st Yearbook of the Literacy Research Association , Literacy Research Association, Inc., Oak Creek, Wisconsin, 259-275.

KINZER, C. K., TÜRKAY, S., HOFFMAN, D. L., GÜNBAŞ, N., PANTIPHAR, C., APICHAI, C., ... TATYANA, D.(2012). Examining the effects of text and images on story comprehension: An eye-tracking study of reading in a video game and comic book (Section III: Researching How and Why We Use Technologies in Literacy Practices). 61st Yearbook of the Literacy Research Association (pp.259-275), Oak Creek, Wisconsin: Literacy Research Association, Inc..

KINZER, CHARLES, Et Al. "Examining the effects of text and images on story comprehension: An eye-tracking study of reading in a video game and comic book (Section III: Researching How and Why We Use Technologies in Literacy Practices)." In 61st Yearbook of the Literacy Research Association , 259-275. Oak Creek, Wisconsin: Literacy Research Association, Inc., 2012

KINZER, CHARLES, K. Et Al. "Examining the effects of text and images on story comprehension: An eye-tracking study of reading in a video game and comic book (Section III: Researching How and Why We Use Technologies in Literacy Practices)." 61st Yearbook of the Literacy Research Association , Literacy Research Association, Inc., 2012, pp.259-275.

KINZER, C. K. Et Al. (2012) "Examining the effects of text and images on story comprehension: An eye-tracking study of reading in a video game and comic book (Section III: Researching How and Why We Use Technologies in Literacy Practices)", 61st Yearbook of the Literacy Research Association . Oak Creek, Wisconsin: Literacy Research Association, Inc..

@bookchapter{bookchapter, author ={CHARLES, K. KINZER Et Al. }, chaptertitle={Examining the effects of text and images on story comprehension: An eye-tracking study of reading in a video game and comic book (Section III: Researching How and Why We Use Technologies in Literacy Practices)}, booktitle={ 61st Yearbook of the Literacy Research Association}, publisher={Literacy Research Association, Inc.}, city={Oak Creek, Wisconsin},year={2012} }