T. Ozansoy Çadırcı And A. Sağkaya Güngör, "Gap Between Mobile and Online Advergames: The Possible Effects of the Optimal Gaming Experience-Flow," In Application of Gaming in New Media Marketing , Pennsylvania: Igı Global Publications, 2018, pp.125-150.
Ozansoy Çadırcı, T. And Sağkaya Güngör, A. Gap Between Mobile and Online Advergames: The Possible Effects of the Optimal Gaming Experience-Flow. 2018. In Application of Gaming in New Media Marketing , Igı Global Publications, Pennsylvania, 125-150.
Ozansoy Çadırcı, T., & Sağkaya Güngör, A., (2018). Gap Between Mobile and Online Advergames: The Possible Effects of the Optimal Gaming Experience-Flow. Application of Gaming in New Media Marketing (pp.125-150), Pennsylvania: Igı Global Publications.
Ozansoy Çadırcı, Tuğçe, And Ayşegül Sağkaya Güngör. "Gap Between Mobile and Online Advergames: The Possible Effects of the Optimal Gaming Experience-Flow." In Application of Gaming in New Media Marketing , 125-150. Pennsylvania: Igı Global Publications, 2018
Ozansoy Çadırcı, Tuğçe O. And Sağkaya Güngör, Ayşegül S. . "Gap Between Mobile and Online Advergames: The Possible Effects of the Optimal Gaming Experience-Flow." Application of Gaming in New Media Marketing , Igı Global Publications, 2018, pp.125-150.
Ozansoy Çadırcı, T. And Sağkaya Güngör, A. (2018) "Gap Between Mobile and Online Advergames: The Possible Effects of the Optimal Gaming Experience-Flow", Application of Gaming in New Media Marketing . Pennsylvania: Igı Global Publications.
@bookchapter{bookchapter, author ={Tuğçe OZANSOY ÇADIRCI And author ={Ayşegül Sağkaya Güngör}, chaptertitle={Gap Between Mobile and Online Advergames: The Possible Effects of the Optimal Gaming Experience-Flow}, booktitle={ Application of Gaming in New Media Marketing}, publisher={Igı Global Publications}, city={Pennsylvania},year={2018} }