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Processing presence: how users develop spatial presence through an immersive virtual reality game
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Ç. Uz Bilgin And M. Thompson, "Processing presence: how users develop spatial presence through an immersive virtual reality game," VIRTUAL REALITY , vol.26, pp.649-658, 2021

Uz Bilgin, Ç. And Thompson, M. 2021. Processing presence: how users develop spatial presence through an immersive virtual reality game. VIRTUAL REALITY , vol.26 , 649-658.

Uz Bilgin, Ç., & Thompson, M., (2021). Processing presence: how users develop spatial presence through an immersive virtual reality game. VIRTUAL REALITY , vol.26, 649-658.

Uz Bilgin, Çiğdem, And Meredith Thompson. "Processing presence: how users develop spatial presence through an immersive virtual reality game," VIRTUAL REALITY , vol.26, 649-658, 2021

Uz Bilgin, Çiğdem U. And Thompson, Meredith. "Processing presence: how users develop spatial presence through an immersive virtual reality game." VIRTUAL REALITY , vol.26, pp.649-658, 2021

Uz Bilgin, Ç. And Thompson, M. (2021) . "Processing presence: how users develop spatial presence through an immersive virtual reality game." VIRTUAL REALITY , vol.26, pp.649-658.

@article{article, author={Çiğdem UZ BİLGİN And author={Meredith Thompson}, title={Processing presence: how users develop spatial presence through an immersive virtual reality game}, journal={VIRTUAL REALITY}, year=2021, pages={649-658} }