Immersive Technology and the Elderly: A Mini-Review


Shelton B. E., Uz C.

GERONTOLOGY, cilt.61, sa.2, ss.175-185, 2015 (SCI-Expanded) identifier identifier identifier

  • Yayın Türü: Makale / Derleme
  • Cilt numarası: 61 Sayı: 2
  • Basım Tarihi: 2015
  • Doi Numarası: 10.1159/000365754
  • Dergi Adı: GERONTOLOGY
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus
  • Sayfa Sayıları: ss.175-185
  • Anahtar Kelimeler: Immersion, Technology, Games Robotics, Social networks, RANDOMIZED CONTROLLED-TRIAL, OLDER-ADULTS, VIDEO-GAME, NURSING-HOMES, INTERVENTION, PEOPLE, LONELINESS, CHALLENGES, NETWORKS, THERAPY
  • Yıldız Teknik Üniversitesi Adresli: Evet

Özet

Technologies that provide immersive experiences continue to become more ubiquitous across all age groups.This paper presents a review of the literature to provide a snapshot of the current state of research involving the use of immersive technologies and the elderly. A narrative literature review was conducted using the ScienceDirect, EBSCOhost, Springerlink and ERIC databases to summarize primary studies from which conclusions were drawn into a holistic interpretation. The majority of the studies examined the effect of immersive technologies on elder peoples' age-related declines, including sensory and motor changes (vision, hearing, motor skills), cognitive changes and social changes. Various immersive technologies have been described and tested to address these age-related changes, and have been categorized as 'games and simulations', 'robotics' and 'social technologies'. In most cases, promising results were found for immersive technologies to challenge age-related declines, especially through the increase of morale. (C) 2014 S. Karger AG, Basel