A heuristic evaluation to support the instructional and enjoyment aspects of a math game


YENİ S. , ÇAĞILTAY K.

PROGRAM-ELECTRONIC LIBRARY AND INFORMATION SYSTEMS, cilt.51, ss.406-423, 2017 (SCI İndekslerine Giren Dergi)

  • Cilt numarası: 51 Konu: 4
  • Basım Tarihi: 2017
  • Doi Numarası: 10.1108/prog-07-2016-0050
  • Dergi Adı: PROGRAM-ELECTRONIC LIBRARY AND INFORMATION SYSTEMS
  • Sayfa Sayısı: ss.406-423

Özet

Purpose - The purpose of this paper is to provide information about the design principles of educational games in the context of an educational math game example to educational game developers and instructors. Especially, it tries to demonstrate the importance of the academic content-fantasy integration and entertainment factors of educational games from the viewpoint of the experts. For this purpose, as a sample, an educational math game was examined to see how successful is the academic aspect, fantasy aspect, academic-fantasy aspects integration and enjoyment aspect of the game. Good aspects of the game and aspects need improvement were summarized for guidance to game developers while producing educational games.