Experiencing Cultural Heritage through Extended Reality Technologies

Kılavuz M. F., Uçan B.

International Congress of Engineering and Natural Sciences, Ankara, Turkey, 7 - 09 May 2021, vol.1, no.1, pp.23

  • Publication Type: Conference Paper / Summary Text
  • Volume: 1
  • City: Ankara
  • Country: Turkey
  • Page Numbers: pp.23
  • Yıldız Technical University Affiliated: Yes


The transfer of cultural heritage assets to the audience through different experiences is seen as a current requirement. Via extended reality Technologies (XR) the audience can have knowledge about the cultural heritage assets and reach to an immersive experience without the need to be physically there. The limitation of physical visits and activities during the pandemic has led to an increase in studies based on extended reality technologies and led to industrial development of the sector in this field. Within the scope of this study, the methods of extended reality technologies used to experience cultural heritage assets are examined. These studies are discussed through examples. Various techniques used among these methods, photogrammetry, 3D modeling studies, software tools and programs were examined, and studies were evaluated within the scope of augmented reality and virtual reality technologies under the umbrella of extended reality. With the ease of access to augmented reality applications and the widespread use of devices using this technology (phones, tablets etc.) and the other hand the decrease in the costs of virtual reality devices, the increasing availability of virtual reality applications and with diversified virtual reality applications (museum, games, education etc.) the effect of the growing market share it is seen that the usage area has increased. In this study, literature review and content analysis (visual) were adopted as methods.