International Congress of Engineering and Natural Sciences, Ankara, Türkiye, 7 - 09 Mayıs 2021, cilt.1, sa.1, ss.23
The transfer of cultural heritage assets to the audience through different experiences is seen
as a current requirement. Via extended reality Technologies (XR) the audience can have knowledge
about the cultural heritage assets and reach to an immersive experience without the need to be
physically there. The limitation of physical visits and activities during the pandemic has led to an
increase in studies based on extended reality technologies and led to industrial development of the
sector in this field. Within the scope of this study, the methods of extended reality technologies used
to experience cultural heritage assets are examined. These studies are discussed through examples.
Various techniques used among these methods, photogrammetry, 3D modeling studies, software tools
and programs were examined, and studies were evaluated within the scope of augmented reality and
virtual reality technologies under the umbrella of extended reality. With the ease of access to
augmented reality applications and the widespread use of devices using this technology (phones,
tablets etc.) and the other hand the decrease in the costs of virtual reality devices, the increasing
availability of virtual reality applications and with diversified virtual reality applications (museum,
games, education etc.) the effect of the growing market share it is seen that the usage area has
increased. In this study, literature review and content analysis (visual) were adopted as methods.