DESIGNING FOR INCLUSIVE LEARNING EXPERIENCE, Florence, İtalya, 26 - 28 Mayıs 2019, ss.209-219
This paper presents new Immersive Virtual Reality (IVR) tools attributes and capabilities and proposes to design in architecture and proposes a framework for their specification, development and evaluation of Ergonomics. In our research, two case studies were conducted with architectural and graphic design students.
In the first case study, the focus is on object visualization skills as part of spatial skills. The study was carried out on two separate groups as “IVR” group and” paperpen “group. To increase the likelihood of each participant starting training at the same point, it was stipulated that the students who would parti-cipate in the study had not received any technical drawing training before.
In the second, two IVR which have different user interface systems were ge-nerated to design membrane system using two separate ways for the partici-pants. In the first, the participants could interact directly with the virtual objects. Another virtual environment included in the menu, button and sliders which are similar to WIMP (windows, icons, menus, pointer) interaction. The difference between the two environments is that they are different regarding design envi-ronments as well as their interfaces.
The participants’ interactions with these environments were recorded via video of the participants’ movements and screen capture video which viewed movements. As a result of this study, the researchers have examined the Er-gonomics of IVR as designing medium on two types, both the interface system and the tools in these systems.