Digital gaming in class: English medical terminology for pharmacy students
PHARMACY EDUCATION, vol.22, no.1, pp.376-382, 2022 (ESCI, Scopus)
- Publication Type: Article / Article
- Volume: 22 Issue: 1
- Publication Date: 2022
- Doi Number: 10.46542/pe.2022.221.376382
- Journal Name: PHARMACY EDUCATION
- Journal Indexes: Emerging Sources Citation Index (ESCI), Scopus, Academic Search Premier, EBSCO Education Source, Educational research abstracts (ERA), EMBASE, International Pharmaceutical Abstracts
- Page Numbers: pp.376-382
- Keywords: Digital gaming, Digital tool, In-class digital gaming, Medical terminology, SCHOOL ENGAGEMENT, KNOWLEDGE, MANAGEMENT, IMPACT, GAMES
- Open Archive Collection: AVESIS Open Access Collection
- Yıldız Technical University Affiliated: Yes
Abstract
Objective: Knowledge of medical terminology is crucial for pharmacy students since they will be working as frontline healthcare professionals. Today's younger generation enjoys using digital tools for self-study purposes. This study aimed to investigate the impact of in-class digital game-based activities on pharmacy students' medical terminology learning performance and explore their perceptions. Method: The experiment was conducted with two classes of second-year pharmacy students over a period of 15 weeks in an English for Professional Purposes course. Data were collected using two medical word tests and a post-treatment perception questionnaire. Results: Students who learned the medical words through in-class digital gaming gained more words. This group of students also found the digital tool to be more effective and easier to use. Conclusion: In-class digital gaming is a more beneficial approach to teaching medical terminology. Integrating digital games into teaching practices would improve the acquisition and retention of medical terms among pharmacy students.