Digital gaming in class: English medical terminology for pharmacy students


Creative Commons License

Mercanoğlu H. G., Yüksel H. G.

PHARMACY EDUCATION, cilt.22, sa.1, ss.376-382, 2022 (ESCI) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 22 Sayı: 1
  • Basım Tarihi: 2022
  • Doi Numarası: 10.46542/pe.2022.221.376382
  • Dergi Adı: PHARMACY EDUCATION
  • Derginin Tarandığı İndeksler: Emerging Sources Citation Index (ESCI), Scopus, Academic Search Premier, EBSCO Education Source, Educational research abstracts (ERA), EMBASE, International Pharmaceutical Abstracts
  • Sayfa Sayıları: ss.376-382
  • Anahtar Kelimeler: Digital gaming, Digital tool, In-class digital gaming, Medical terminology, SCHOOL ENGAGEMENT, KNOWLEDGE, MANAGEMENT, IMPACT, GAMES
  • Yıldız Teknik Üniversitesi Adresli: Evet

Özet

Objective: Knowledge of medical terminology is crucial for pharmacy students since they will be working as frontline healthcare professionals. Today's younger generation enjoys using digital tools for self-study purposes. This study aimed to investigate the impact of in-class digital game-based activities on pharmacy students' medical terminology learning performance and explore their perceptions. Method: The experiment was conducted with two classes of second-year pharmacy students over a period of 15 weeks in an English for Professional Purposes course. Data were collected using two medical word tests and a post-treatment perception questionnaire. Results: Students who learned the medical words through in-class digital gaming gained more words. This group of students also found the digital tool to be more effective and easier to use. Conclusion: In-class digital gaming is a more beneficial approach to teaching medical terminology. Integrating digital games into teaching practices would improve the acquisition and retention of medical terms among pharmacy students.