Digital gaming in class: English medical terminology for pharmacy students


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Mercanoğlu H. G. , Yüksel H. G.

PHARMACY EDUCATION, vol.22, no.1, pp.376-382, 2022 (Journal Indexed in ESCI) identifier

  • Publication Type: Article / Article
  • Volume: 22 Issue: 1
  • Publication Date: 2022
  • Doi Number: 10.46542/pe.2022.221.376382
  • Title of Journal : PHARMACY EDUCATION
  • Page Numbers: pp.376-382
  • Keywords: Digital gaming, Digital tool, In-class digital gaming, Medical terminology, SCHOOL ENGAGEMENT, KNOWLEDGE, MANAGEMENT, IMPACT, GAMES

Abstract

Objective: Knowledge of medical terminology is crucial for pharmacy students since they will be working as frontline healthcare professionals. Today's younger generation enjoys using digital tools for self-study purposes. This study aimed to investigate the impact of in-class digital game-based activities on pharmacy students' medical terminology learning performance and explore their perceptions. Method: The experiment was conducted with two classes of second-year pharmacy students over a period of 15 weeks in an English for Professional Purposes course. Data were collected using two medical word tests and a post-treatment perception questionnaire. Results: Students who learned the medical words through in-class digital gaming gained more words. This group of students also found the digital tool to be more effective and easier to use. Conclusion: In-class digital gaming is a more beneficial approach to teaching medical terminology. Integrating digital games into teaching practices would improve the acquisition and retention of medical terms among pharmacy students.