KORKU FİLMİ ÖZELİNDE VR SİNEMASI ÇÖZÜMLEMESİ: THE CONJURING 2: VR EXPERIENCE VE THE FOREST – 360 EXPERIENCE


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KAPLANOĞLU L., KULE S.

USBAD Uluslararası Sosyal Bilimler Akademi Dergisi, vol.3, no.6, pp.1165-1169, 2021 (Peer-Reviewed Journal)

Abstract

Cinema has been an illusion in the curtain of dreams since The Arrival of a Train at La Ciotat Station which was made by the Lumiere brothers. This illusion continues unabated and every new technological development takes its place in cinema over the years. The last of theses developments can be considered as virtural reality techology. Along with virtual reality, there are examples in cinema as well as in areas such as art exhibitions, concerts, tourism, education, military and games. If we consider virtual reality as an illusion, its presence in cinema, which is itself an illusion art, is intriguing. This study aims to analyze the horror VR movies which are The Conjuring 2: VR Experience and The Forest – 360 Experience by following the traces of virtual reality in cinema. In the analysis which will be carried out by making use of semiotics, the perception of fear in the cinema by the audience will be discussed by considering the psychology aspect. Technological developments in the recent years and the fact that VR products are suitable for home users increase the interest. The obscurity and the scarcity of studies on this new partnership between cinema and VR constitue the important part of the study.