The effect of STEAM education with tales on problem solving and creativity skills


Erol A., EROL M., BAŞARAN M.

EUROPEAN EARLY CHILDHOOD EDUCATION RESEARCH JOURNAL, cilt.31, sa.2, ss.243-258, 2023 (SSCI) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 31 Sayı: 2
  • Basım Tarihi: 2023
  • Doi Numarası: 10.1080/1350293x.2022.2081347
  • Dergi Adı: EUROPEAN EARLY CHILDHOOD EDUCATION RESEARCH JOURNAL
  • Derginin Tarandığı İndeksler: Social Sciences Citation Index (SSCI), Scopus, EBSCO Education Source, Education Abstracts, Educational research abstracts (ERA), ERIC (Education Resources Information Center), DIALNET
  • Sayfa Sayıları: ss.243-258
  • Anahtar Kelimeler: Early childhood, STEAM education, tales, creativity, problem solving, CHILDHOOD, ARTS
  • Yıldız Teknik Üniversitesi Adresli: Evet

Özet

The study aims at examining the effects of Engineering Design Process Based STEAM activities applied with tales on the creativity and problem-solving skills of 6-6.5 year-old students. The research was carried out with a pre-test, post-test, and quasi-experimental design with the control group. The research participants consisted of students studying in a public school located in the Gaziosmanpasa District of Istanbul Province. The research was carried out with the participation of 68 students. The research data were obtained through early childhood creativity scale (ECCS) and problem-solving skills scale (PSSS). The data were analyzed by t-test and pearson correlation analysis for dependent and independent samples. According to the results obtained in the research, the Engineering Design Process Based STEAM (EDP-STEAM) activities applied with tales improved the students' creativity and problem-solving skills. The findings point to the positive effects of EDP-based STEAM education conducted with tales on students' problem solving and creativity skills. In this aspect, the study provides recommendations for future research and educators.