Online Journal of Art and Design, cilt.7, sa.2, ss.82-91, 2019 (Hakemli Dergi)
This study discusses the meaning of ‘sketch’ beyond drawing lines and theorizes it
throughout several characteristics: ‘Descriptive language, unique character,
collaboration, simple and practical skill, intuitive tool, endless design’. As an innovative
and motivating way in design education field, this study develops six games for ‘sketch
education’ and considers these characteristics to emphasize the strategy of them. The
aim of this paper is to encourage architectural students to draw in an informal
environment through the games based on the structural foundations of "sketch". The
main goal of these games is to strengthen ‘hand-eye-mind’ coordination through social
interaction in the way of design-learning. The games can be considered as training for
developing and practicing ideas for design studios. By creating a social platform in the
delivery of the thought, it is tried to gain a creative and flexible view by taking strategic
decisions in limited time. The games are integrated with an elective course on sketching
in architectural education. Every year they are regenerated in accordance with students’
contribution. The designed games in the context of this study may be helpful for design
educators or researchers from other relevant disciplines in developing strategies in
sketch teaching and learning.