Mimari Tasarım Eğitiminde Oyun Tabanlı Eskiz Uygulamaları


Yıldız S.

Online Journal of Art and Design, cilt.7, ss.82-91, 2019 (Diğer Kurumların Hakemli Dergileri)

  • Cilt numarası: 7 Konu: 2
  • Basım Tarihi: 2019
  • Dergi Adı: Online Journal of Art and Design
  • Sayfa Sayısı: ss.82-91

Özet

This study discusses the meaning of ‘sketch’ beyond drawing lines and theorizes it

throughout several characteristics: ‘Descriptive language, unique character,

collaboration, simple and practical skill, intuitive tool, endless design’. As an innovative

and motivating way in design education field, this study develops six games for ‘sketch

education’ and considers these characteristics to emphasize the strategy of them. The

aim of this paper is to encourage architectural students to draw in an informal

environment through the games based on the structural foundations of "sketch". The

main goal of these games is to strengthen ‘hand-eye-mind’ coordination through social

interaction in the way of design-learning. The games can be considered as training for

developing and practicing ideas for design studios. By creating a social platform in the

delivery of the thought, it is tried to gain a creative and flexible view by taking strategic

decisions in limited time. The games are integrated with an elective course on sketching

in architectural education. Every year they are regenerated in accordance with students’

contribution. The designed games in the context of this study may be helpful for design

educators or researchers from other relevant disciplines in developing strategies in

sketch teaching and learning.