Impacts of Serious Games on Middle School Students Science Achievement and Attitudes towards Science
International Journal of Technology in Education and Science, cilt.5, sa.2, ss.203-212, 2021 (Hakemli Dergi)
- Yayın Türü: Makale / Tam Makale
- Cilt numarası: 5 Sayı: 2
- Basım Tarihi: 2021
- Doi Numarası: 10.46328/ijtes.203
- Dergi Adı: International Journal of Technology in Education and Science
- Derginin Tarandığı İndeksler: Other Indexes
- Sayfa Sayıları: ss.203-212
- Açık Arşiv Koleksiyonu: AVESİS Açık Erişim Koleksiyonu
- Yıldız Teknik Üniversitesi Adresli: Evet
Özet
Developing students’ attitudes toward science is an important issue
because societies need individuals who can contribute to scientific and
technological developments. That’s why using various and different
instructional tools in science education may have an impact on students’
attitudes towards science positively. Within this respect, the goal of the
study is to investigate the effects of serious games on primary school students’
(fifth-grade) science achievement related to the topic of light and sound, and
attitudes towards science. A quasi-experimental research design was used in the
study. Fifth-grade students from two different classes were the participants in
the current study. The data was gathered by the science achievement test and
the attitude scale. The findings revealed that whereas students in the
experimental group, who were taught by serious games, developed their attitudes
towards science significantly positive, their counterparts did not. There was
no significant effect of serious games on students’ achievement. This result
showed that serious games as a different instructional tool may have crucial
impacts on primary students’ attitudes toward science.