Articles
16
All (16)
SCI-E, SSCI, AHCI (8)
SCI-E, SSCI, AHCI, ESCI (11)
ESCI (3)
Scopus (12)
TRDizin (2)
Other Indexes (2)
2. Stereoscopic Views Improve Spatial Presence but not Spatial Learning in VR Games
PRESENCE : TELEOPERATORS & VIRTUAL ENVIRONMENTS
, vol.28, pp.227-245, 2022 (SCI-Expanded)
3. Elektrik enerjisinin dönüşümü ve geri dönüşüm konusunda eğitsel mobil oyun tasarlanması, geliştirilmesi ve uygulanması
Yıldız Eğitim Araştırmaları Dergisi
, vol.6, no.1, pp.48-60, 2021 (Peer-Reviewed Journal)
5. Processing presence: how users develop spatial presence through an immersive virtual reality game
VIRTUAL REALITY
, vol.26, pp.649-658, 2021 (SCI-Expanded)
6. Exploring How Role and Background Influences through Analysis of Spatial Dialogue in Collaborative Problem Solving Games
Journal Of Science Education And Technology
, vol.29, no.6, pp.813-826, 2020 (SCI-Expanded)
7. Influence of Virtual Reality on High School Students’ Conceptions of Cells
Journal Of Universal Computer Science
, vol.26, no.8, pp.929-946, 2020 (SCI-Expanded)
8. Öğrenme Analitiklerine Dayalı Oyunlaştırılmış Gösterge Paneli Kullanımının Öğrencilerin Çevrimiçi Öğrenme Ortamındaki Bağlılıklarına Etkisi
Kastamonu Eğitim Dergisi
, vol.28, no.4, pp.1892-1901, 2020 (Peer-Reviewed Journal)
16. Object Location Memory and Sex Difference Implications on Static vs Dynamic Navigation Environments
Journal of Cognitive Science
, vol.15, pp.27-56, 2014 (ESCI)
Papers Presented at Peer-Reviewed Scientific Conferences
10
1. Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game
7th International Conference of the Immersive Learning Research Network, Massachusetts, United States Of America, 17 May - 10 June 2021, (Full Text)
2. The Effect of Virtual Stereoscopic Displays on Learning
Connected Learning Summit, Pennsylvania, United States Of America, 29 - 31 July 2020, pp.192-198, (Full Text)
4. Ortaokul Öğrencilerinin Sosyal Bilgiler Dersinde Kullanılan PowerPoint Sunu Materyalleri ile ilgili Görüşlerinin Çeşitli Değişkenlere göre Analizi
International Computer and Instructional Technologies Symposium, İzmir, Turkey, 02 May 2018, pp.1, (Summary Text)
5. Durumlu Öğrenme Ortamını Desteklemek Amacıyla Geliştirilen Mobil Kelime Öğrenme Sisteminin İngilizce Öğrenenler Tarafından Değerlendirilmesine Yönelik Nitel Bir Çalışma
International Computer and Instructional Technologies Symposium, Rize, Turkey, 16 May 2016, pp.80, (Summary Text)
6. Using an Online Scaffolding Tool in Order to Create Scientific Discourses in Computer Ethics Education
The Twentieth International Conference on Learning, 11 - 13 July 2013, (Summary Text)
8. Developing an Online Decision Making System In Order To Use In Computer Ethics Lectures
4th International Conference on Education and New Learning Technologies, 2 - 04 July 2012, (Full Text)
9. Scenarios For Computer Ethics Education
4th World Conference on Educational Sciences, 2 - 05 February 2012, (Full Text)
Books
3
1. Cellverse: Learning Biology from the Inside Out
in: Teaching in the Game-Based Classroom Practical Strategies for Grades 6-12, David Seelow, Editor, Routledge, London/New York , New York, pp.1, 2022
2. What's So Special About Spatial?: A Review Study Joining Virtual Reality and Spatial Ability
in: Implementing Augmented Reality Into Immersive Virtual Learning Environments , Donna Russell, Editor, IGI Global, Pennsylvania, pp.56-73, 2021
3. Gamification in Adult Learning
in: Handbook of Research on Adult Learning in Higher Education, Mabel C.P.O. Okojie,Tinukwa C. Boulder, Editor, IGI GLobal, Pennsylvania, pp.570-597, 2020
Episodes in the Encyclopedia
1
1. Encyclopedia of Educational Technology
SAGE Publications, Inc, pp., 2015
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