Publications & Works

Articles Published in Journals That Entered SCI, SSCI and AHCI Indexes

Exploring How Role and Background Influences through Analysis of Spatial Dialogue in Collaborative Problem Solving Games

Journal Of Science Education And Technology, vol.29, no.6, pp.813-826, 2020 (Journal Indexed in SSCI)

Influence of Virtual Reality on High School Students’ Conceptions of Cells

Journal Of Universal Computer Science, vol.26, no.8, pp.929-946, 2020 (Journal Indexed in SCI Expanded)

Facilitating Contextual Vocabulary Learning in a Mobile-Supported Situated Learning Environment

JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, vol.57, pp.930-953, 2019 (Journal Indexed in SSCI) identifier identifier

How Debriefing Strategies Can Improve Student Motivation and Self-Efficacy in Game-Based Learning

JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, vol.53, no.2, pp.155-182, 2015 (Journal Indexed in SSCI) Creative Commons License identifier identifier

Immersive Technology and the Elderly: A Mini-Review

GERONTOLOGY, vol.61, no.2, pp.175-185, 2015 (Journal Indexed in SCI) identifier identifier identifier

Articles Published in Other Journals

Refereed Congress / Symposium Publications in Proceedings

Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game

7th International Conference of the Immersive Learning Research Network, Massachusetts, United States Of America, 17 May - 10 June 2021

The Effect of Virtual Stereoscopic Displays on Learning

Connected Learning Summit, Pennsylvania, United States Of America, 29 - 31 July 2020, pp.192-198

2017’de BÖTE’lere Yerleşen Öğrencilerin Tercihlerini Etkileyen Faktörler

12. Uluslararası Bilgisayar ve Öğretim TeknolojileriSempozyumu, İzmir, Turkey, 1 - 05 May 2018, pp.157-158 Creative Commons License

Object Location Memory a new test for Spatial Location

8. International Elsin Conference, 18 - 20 June 2013

Developing an Online Decision Making System In Order To Use In Computer Ethics Lectures

4th International Conference on Education and New Learning Technologies, 2 - 04 July 2012

Scenarios For Computer Ethics Education

4th World Conference on Educational Sciences, 2 - 05 February 2012

Books & Book Chapters

Cellverse: Learning Biology from the Inside Out

in: Teaching in the Game-Based Classroom Practical Strategies for Grades 6-12, David Seelow, Editor, Routledge, London/New York , New York, pp.1, 2022

What's So Special About Spatial?: A Review Study Joining Virtual Reality and Spatial Ability

in: Implementing Augmented Reality Into Immersive Virtual Learning Environments , Donna Russell, Editor, IGI Global, Pennsylvania, pp.56-73, 2021

Gamification in Adult Learning

in: Handbook of Research on Adult Learning in Higher Education, Mabel C.P.O. Okojie,Tinukwa C. Boulder, Editor, IGI GLobal, Pennsylvania, pp.570-597, 2020

Episodes in the Encyclopedia