Publications & Works

Articles 18
All (18)
SCI-E, SSCI, AHCI (3)
SCI-E, SSCI, AHCI, ESCI (9)
ESCI (5)
Scopus (7)
TRDizin (7)
Other Publications (3)
Papers Presented at Peer-Reviewed Scientific Conferences 26

1. Mobil odaklanma uygulamalarının öğrencilerin matematik dersindeki bireysel öğrenme performanslari üzerindeki etkisi

15. Fen Bilimleri ve Matematik Eğitimi Kongresi, Kars, Turkey, 27 September 2023, (Summary Text)

2. Matematik dersinde sanal gerçeklik ve artırılmış gerçeklik kullanımı.

15. Fen Bilimleri ve Matematik Eğitimi Kongresi, Kars, Turkey, 27 - 30 September 2023, (Summary Text)

3. Dijital oyun bağımlılığı ve matematik kaygısı ilişkisi: Bir korelasyonel çalIşma.

15. Fen Bilimleri ve Matematik Eğitimi Kongresi, Kars, Turkey, 27 - 30 September 2023, (Summary Text)

4. Evaluation of the Distance Education from the Perspectives of Education Faculty Students: The Covid- 19 Process

International Congress of Pedagogical Research, Online, Turkey, 15 - 16 May 2021, pp.31, (Summary Text)

5. Sınıf Öğretmeni Adaylarının Teknolojik Yeterlikleri İle İlgili Görüşleri

2. Uluslararası Temel Eğitim Kongresi, Muğla, Turkey, 23 - 27 October 2019, pp.240, (Summary Text)

6. İlköğretim Matematik Öğretmen Adaylarının Teknolojik Pedagojik Alan Bilgisi Yeterlilik Algılarının İncelenmesi

4. Uluslararası Türk Bilgisayar ve Matematik Eğitimi Sempozyumu, Çeşme/İZMİR, Turkey, 26 - 28 September 2019, pp.192-193, (Summary Text)

7. Pre-Service Elementary Teachers Improve Fourth Graders Listening Comprehension by Designing Digital Texts with Coding

American Educational Research Association (AERA), Toronto, Canada, 5 - 09 April 2019, (Summary Text)

8. Pre-Service Science Teachers’ Views Towards Programming In Creating Their own Technology Based Teaching Environments

ERPA International Congress on Education, İstanbul, Turkey, 28 June - 01 July 2018, (Summary Text)

9. Matematik Öğretmen Adaylarının Matematik Öğretim Programı Dersinde Edmodo Kullanımı ile İlgili Görüşleri

6. ULUSLARARASI EĞİTİM PROGRAMLARIVE ÖĞRETİM KONGRESİ, Kars, Turkey, 11 - 13 October 2018, pp.851-854, (Summary Text)

10. Animated stories on 4th grade students’ word problem solving achievement

XV. European Conference on Social and Behavioral Sciences, Kuşadası, Turkey, 1 - 03 February 2018, (Summary Text)

11. İnteraktif Kitaplar Yeterince Etkili mi?: Bir Rubrik Geliştirme Çalışması

10th Internatonal Computer & Instructonal Technologes Symposum, Rize, Turkey, 16 May 2016, (Summary Text)

12. Can a Computer-Based Story be Helpful for Students’ Mathematics Word Problem Solving Achievement?

Annual Meeting of the American Educational Research Association (AERA), Philadelphia, PA, United States Of America, 3 - 07 April 2014, (Summary Text)

13. Exploring a New Approach to Visual Asset Design

Games + Learning + Society Conference (GLS 8.0), Madison, Wisconsin, United States Of America, 13 - 15 June 2012, pp.299-305, (Full Text)

14. Part 2: Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments (Sempozyum)

Proceedings of EdMedia 2013--World Conference on Educational Media and Technology, Waynesville, NC, United States Of America, 24 June 2013, pp.997-1002, (Full Text)

16. The Impact of Choice and Feedback on Learning, Motivation,and Performance in an Educational Video Game

Proceedings of the Games, Learning, and Society Conference, United States Of America, 13 - 15 June 2012, pp.175-181, (Full Text)

17. Investigating the Effects of Choice and Feedback as Learning Mechanics in an Educational Game

Teachers College Educational Technology Conference (TCETC), New York, United States Of America, 20 - 22 May 2012, pp.10-11, (Summary Text)

18. Shaping the Play Experience: Examining Feedback and Choice in Games for Learning

Annual Meeting of the American Educational Research Association (AERA), Vancouver, Canada, 13 - 16 April 2012, (Summary Text)

19. Eye tracking Students Focus in a Multimodal Text: Implications for Pre-Service Educators.

61st Annual Conference of the Literacy Research Association (LRA), Jacksonville, Florida, United States Of America, 30 November - 03 December 2011, (Summary Text)

20. Investigating Video Game Characters as Role Models in Science, Technology, Engineering and Mathematics

Teachers College Educational Technology Conference (TCETC), New York, United States Of America, 21 - 22 May 2011, (Summary Text)

21. Format Matters: Narrative, Learning, and Motivation.

American Educational Research Association (AERA), New Orleans, Louisiana, United States Of America, 8 - 10 April 2011, (Summary Text)

22. Understanding Narrative Elements in Digital and Traditional Texts

60th Annual Meeting of the Literacy Research Association (LRA), Fort Worth, TX, United States Of America, 1 - 04 December 2010, (Summary Text)

23. A snapshot on youths’ activities on online gaming forums: Internet and informal learning.

EdMedia: World Conference on Educational Media and Technology, Toronto, Canada, 28 June - 02 July 2010, pp.3987-3992, (Full Text)

24. Toward a Universal Game Design Assessment Tool: Establishing a Game Design Patterns Rubric.

Games, Learning Society Conference (GLS 6.0), Madison, Wisconsin, United States Of America, 9 - 11 June 2010, (Summary Text)

25. The Stories of Our Lives:Narrative in Games and its Effect on Teens' Engagement in Reading

Teachers College Educational Technology Conference (TCETC), New York, United States Of America, 15 - 16 May 2010, pp.52-55, (Summary Text)

26. Narrative format, design and understanding: Are games the best way to tell a story?

Games, Learning and Society Conference (GLS 6.0), Madison, Wisconsin, United States Of America, 16 April 2010, (Summary Text)
Books 11

2. Eğitim Bilişim Ağındaki (EBA) 5. Sınıf Matematik Dersi Videolarının Multimedya Öğrenme Kuramına Göre İncelenmesi

in: Matematik ve Fen-Teknoloji Alanında Yenilikçi Tartışmalar III, İLGÜN ŞÜKRÜ, ALTINTAŞ ESRA, ERDOĞAN FATMA, Editor, Vizetek Yayıncılık, Ankara, pp.374-414, 2025

3. Maarif Modeli Matematik Öğretim Programına Yönelik Teknoloji Uygulamaları ve Kaynakları

in: Matematik ve Fen - Teknoloji Eğitimi Alanında Yenilikçi Tartışmalar, ERDOĞAN FATMA, İLGÜN ŞÜKRÜ, ALTINTAŞ ESRA, Editor, VİZETEK, Ankara, pp.100-143, 2024

6. Okul Dışı Öğretim Materyalleri

in: Kuramdan Uygulamaya Okul Dışı Öğrenme Ortamları, Küçükoğlu Adnan, Kaya Halil İbrahim, Editor, Pegem Akademi, Ankara, pp.56-87, 2020

10. Examining the effects of text and images on story comprehension: An eye-tracking study of reading in a video game and comic book (Section III: Researching How and Why We Use Technologies in Literacy Practices)

in: 61st Yearbook of the Literacy Research Association, Pamela J. Dunston Susan King Fullerton C. C. Bates Kathy Headley Pamela M. Stecker, Editor, Literacy Research Association, Inc., Oak Creek, Wisconsin, pp.259-275, 2012

11. Exploring motivation and comprehension of a narrative in a video game, book, and comic book format (Section II: Effective Instruction Fostering Meaning-Making)

in: 60th Yearbook of the Literacy Research Association, Pamela J. Dunston Linda B. Gambrell Kathy Headley Susan King Fullerton Pamela M. Stecker Victoria R. Gillis C.C. Bates, Editor, Literacy Research Association, Inc., Oak Creek, Wisconsin, pp.263-278, 2011
Metrics

Publication

55

Publication (WoS)

9

Publication (Scopus)

7

Citation (WoS)

30

H-Index (WoS)

3

Citation (Scopus)

37

H-Index (Scopus)

3

Citation (Scholar)

301

H-Index (Scholar)

9

Citation (TrDizin)

22

H-Index (TrDizin)

2

Citation (Sum Other)

77

Project

4

Thesis Advisory

4
UN Sustainable Development Goals